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Arma 3 artillery script
Arma 3 artillery script









arma 3 artillery script

For purposes of this tutorial we will use a real battery. You can have either a real battery or a virtual battery. The first step to using the ARTY module with the AI is to set up a battery. forEach magazines this addMagazine "ARTY_8Rnd_81mmHE_M252" Load an ARTY Magazine in your vehicle if you do not have one loaded already. Note that you will need to be using ARTY ammo for this to work. Each fall line on the map shows the fall altitude of your shell (or mortar round) at a given elevation and azimuth. Clicking this brings up the artillery firing interface map. You will see an option to target the artillery in your action menu. To prevent the action showing up in a specific unit, use: All artillery units are synced automatically.

arma 3 artillery script

In Arma 2: OA, syncronization is not required. Finally, start the game and get into the Artillery. If this is not done, the Artillery module features may not run properly in a multiplayer mission. Syncronize the Artillery GameLogic with the static weapon you placed. Set up a static Artillery vehicle (empty). If you just want to play around with the Artillery as a player, you can do so by doing the following. Video Tutorial on a Artillery quick start can be found here. The framework supports rocket artillery such as the MLRS and Grad weapon systems, as well as the standard mortars and howitzers.

arma 3 artillery script

The ARTY module allows scenario designers to utilize AI and player-controlled Artillery in their scenarios.ĪRTY supports any properly configured unit and will support fixed or self propelled vehicles as artillery pieces.











Arma 3 artillery script