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Sins of a solar empire rebellion space ponies
Sins of a solar empire rebellion space ponies






On their own, the previous ‘micro’ expansions did little to change the main gameplay, only enhance it, and in some ways the same is true for Rebellion. The evolution of Sins of Solar Empire as a game is accumulative rather than iterative. Each faction also gets access to their own unique class of Titan – the new class in the game (there’s also a new frigate/small ship, plus a new capital ship for each race). What this means in gameplay terms is that, in addition to the race specific techs and units, you also get techs associated with each faction. The Vasari Rebels want to work more with other races whilst the loyalists want to exploit them even more, The Advent is split between revenge against the TEC, and routing out what it perceives as corruption from within, and even the TEC themselves are split between isolation and aggression. Ironclad have divided each individual faction into two sub-factions, each that represent a certain racial theme allowed for in the backstory. On top of the usual fare of new ships, new techs, new options etc. Thank god for the pause button.Īs always, the cinematic mode makes the action that much more engagingĪs stated elsewhere, Rebellion represents the biggest overhaul and improvement to the game. The more you expand and the more ‘frontiers’ you create, the more complicated things get. You have ‘Civilian’ and ‘Military’ tech trees (although subsequent expansions have divided that up further, such as offense and defence, civilian and diplomacy, etc.), and you can also conduct diplomacy with other races and neutral pirates (set bounty, trade agreements, alliances and so forth).

sins of a solar empire rebellion space ponies

You start off with one planet, and from there you need to scout out other planets, colonise them, build infrastructure (all the buildable buildings are space based), create fleets and defend your territory against all invaders. The core gameplay of Sins of Solar Empire has always been relatively simple on the outset, but something that gradual expands to get more and more complex.

sins of a solar empire rebellion space ponies

Of course, the problem with recently previewing a game so late in the development cycle is that almost immediately you find yourself repeating what’s already been said so apologies if it seems like you’ve heard this all before (because you probably have). Having spent time with the final review build of the game, it’s clear though that some of my initial (on-topic) thoughts were right on the mark: this is the ultimate version of Sins of a Solar Empire, this is a very good 4X space strategy game, even on its own, and it’s going to be a real shame to see Ironclad moving on. Whilst I stand by all that I said, the same won’t be happening here.

sins of a solar empire rebellion space ponies sins of a solar empire rebellion space ponies

When I last looked at Sins of Solar Empire: Rebellion, I may have perhaps spent a bit too much time bemoaning the franchises lost potential.








Sins of a solar empire rebellion space ponies